

Now Playing: Diablo Immortal Beta - Necromancer Early Gameplay Release dateĪs of right now, Blizzard has yet to confirm a release date for Diablo Immortal, though the company's most recent indication is sometime in the first half of 2022. In a bid to quell fan fears that it too may be microtransaction-heavy, franchise exec Rod Fergusson said: "To be clear, is a full-price game built for PC/PS/Xbox audiences".By clicking 'enter', you agree to GameSpot's If you're conflicted about Diablo Immortal, you're not alone have a read about why Bertie thinks Diablo Immortal is the best and the worst of the series all in one.īlizzard recently confirmed that Diablo 4 will launch for PC, PlayStation 4, PS5, Xbox One and Xbox Series X/S next year.

and right now, it seems as though F2P players cannot earn them at all. The first two are pretty standard fare in any RPG-type game, but collating Legendary Gems can be a costly and convoluted process as the way you get them is randomised and often exceedingly rare. Players in Diablo Immortal have three progression pillars: XP level, equipment level, and Legendary Gems. That news came just a week after it was discovered that it costs £88,000 ($110,000) to fully upgrade a character in Diablo Immortal. On iOS it sported a miserable 0.5 out of 10, whilst for PC, it was even lower: 0.2 (checking today, the iOS score has now dropped to 0.4, and its PC score has risen a little to 0.3). Last week we learned that Diablo Immortal has the lowest user score for any PC game ever on Metacritic. According to the analysis, the game is equally popular across both Apple and Android users. South Korea once again comes in second place (with 23 per cent), followed by Japan (8 per cent) and Germany (6 per cent).

The UK only features in the 17 per cent "other" category which aggregates low-level figures across the rest of the world.ĭiablo Immortal release date and PC announce trailer.īut whilst it only accounts for 26 per cent of all downloads, US players make up 43 per cent of all revenue earned. This is followed by South Korea, Brazil, and Japan, with 11 per cent, 8 per cent, and 8 per cent of the market share respectively. The game has seen its biggest success in the US, which accounts for 26 per cent of all downloads. Despite its controversial launch, Diablo Immortal - Blizzard's pocket-sized Diablo experience - has generated almost £20 million ($24m) since it launched earlier this month.Īccording to the analysts at Appmagic (thanks, Pocket Gamer), that makes Diablo Immortal - which has been downloaded over eight million times in just a fortnight - one of Blizzard's biggest mobile app, second only to the immense popularity of Hearthstone.
